ROVERSA ROBOTICS
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Curriculum

These lessons were designed with Roversa in mind, but most will work with other robot platforms or as unplugged activities as well.
  • Introduction - This lesson introduces  students to robotics and Roversa.
  • Grid Challenges - This lesson introduces students to coding Roversa around a grid map.
  • Hungry, Hungry Robot - This lesson helps students  bring a book or story to life by coding Roversa.
  • Computing Device Games - These unplugged games  will help introduce students to Roversa and explore computing device components.
  • Robot Factory - This unplugged activity helps students understand the importance of the computer science concepts of sequence and debugging.
More Lesson Ideas
  • Communication Challenge - In this lesson, students strengthen their self management skills.
  • CSinSF Bee-Bot Lessons - In this sequence of lessons,  students apply computational thinking skills and reinforce language arts learning. Find more lessons under Orange and Yellow tabs.
  • Finch Jousting - In this lesson, students explore the engineering process, collaborate, and iteratively problem solve.
  • I Feel, Who Feels? -  In this lesson,  students strengthen their self awareness skills.
  • My Robotic Friend - In this unplugged activity, students  explore algorithms and debugging.
  • Robot Zine - In this unplugged activity, students design a robot to solve a real-world problem while considering how the robot will interact with humans.
  • Sight Word Robot - In this lesson, students use robots to help them learn sight words.
Roversa Robotics
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